In Junior Alias you explain words and pictures to your team mates without actually saying the word that is being explained, but by using synonyms and opposites, hints, uttering sounds instead.
The game can also be played by children who cannot read yet, as the pictures show the word to be explained.
It's a great way for a group or the whole family to play a game that engages all in a language activity that encourages quick thinking and problem solving.
Manufacturer recommends for ages 5 years plus for 4 or more players.
An engaging game to help you to deal with life's challenges.
Amazing Me is a new and unique game that develops positive attitude and a better understanding of oneself. Promotes independent thinking, decision making, meaningful conversation and co-operation. More than 160 situations/problems with suggested discussion points to address friendship, family relations, social responsibility with honesty, respect and more! Don't miss this exciting journey of self awareness.
Manufacturer recommends for ages 6 and up for 2-4 players.
Do you have the answer? Then buzz in! These answer buzzers are great for any class or game activity. Features 4 different colours and fun sounds: horn honk, boxing bell, doorbell and boing!
Measures 9cm in diameter and requires 2 AAA batteries, not included
The fast talking description game for 4-20 kids aged 6-12 years.
Articulate for Kids is the same fast moving, lively, gripping fun as the adult version. Played in teams, the idea is to describe as many words on the card as possible to your team mates in 30 seconds without giving "begins with" or "sounds like" clues.
A great fast thinking and language game.
Compiled by an educational specialist, there are 336 cards with over 2000 entries in categories of object, action, person, geography, nature or random.
Are you steady enough to work at this fun fruit stand? Spin the wheel, then use the jumbo tweezers to pick or place fruit.
Develops fine motor skills, especially the all important hand development stages that prepares children for handwriting. Using tweezers, such as these that provide resistance to the muscles means that the muscles of the thumb/index web space are developed ready for an open tripod grasp. Encouraging children to use just the thumb and first two fingers also encourages the development of division of the two sides of the hand.
Reinforces colour and fruit vocabulary and as a part of early social skills such as turn taking.
Includes 40 fruit counters (5 different fruits), 2 jumbo tweezers, picture spinner, and adjustable cardboard fruit stand/storage box measuring 6"L x 9.5"W x 13.75"H
Manufacturer recommends Ages 3+ for solo play or up to 4 players.
WARNING: Choking hazard.
Use under adult supervision.
Build a Garden is a simple threading activity with wooden rods and garden pieces, giving kids the opportunity to develop their grasp, placement and visual motor skills. Threading onto wooden rods as opposed to a thread makes it much easier for kids to initially develop their threading skills. Add to the benefits of this toy by playing it with an adult so the child can follow the adults directions for finding colours and shapes, or following pattern sequences.
Manufacturer recommends for ages 2 years plus.
Contains 78 pieces
Camelot JR gives 4-8 year olds and many adults hours of brain-challenging fun! Create a path for the knight to get to the princess, using these beautiful wooden towers and stairs. 48 surprising challenges ranging from very easy to extremely difficult. A unique multi-level logic game that gradually helps develop logic thinking and fine motor skills, as well as spatial insight and creative imagination.
Contains game rules, book of 48 challenges and solutions, wooden game tray, 4 towers, 3 stairways, 1 bridge and 2 figurines.
Castle Logix puzzle game challenges kids to assemble the 7 different wooden blocks and towers to build one of the 48 multi-level challenges in the full colour puzzle booklet. Perfect introduction to the development of logical thinking, fine motor skills as well as spatial insight and imagination. Solution provided on the back of each page.
Ages 3 years and up.
ChatterMates are so clever - they copy everything you say! Switch them on and say something - they'll repeat what you say straight back in their cute voices while their heads bop up and down!
Requires 3xAAA batteries (not included). H. 16cm
WARNING: CHOKING HAZARD. Unsuitable for children under 3 years due to small parts.
Help me learn some manners in this fun-filled collection. Good manners have never been so much fun!
There are some magic words that Cheeky Monkey needed to know. But where would he find them...?
When Cheeky Monkey attends Georgina's party, he makes the birthday girl sad. Can he find the right word to make things better?
Cheeky Monkey is excited about having his friends over to play. But his selfish ways aren't appreciated. Can he learn some good manners before everyone leaves?
Cheeky Monkey is excited about going to the park, but his bad behaviour is making everyone cross. Can he find the right words to make things better?
Cheeky Monkey can't wait to get a treat a the store. But will he remember what other things he needs to buy?
There was a secret word that Cheeky Monkey needed to uncover. But where would he find it?
All 6 titles with sturdy board pages in a slip case.